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I have to admit that Werewolf: The Apocalypse – Earthblood It was one of the games that I had listed on the calendar for analysis, since the world of werewolves is something that particularly catches my attention. Thanks to Nacon Spain who has provided us with a press copy for this analysis, we can tell you about our experience with this title developed by Cyanide studio.


Before delving we have to say that the game is inspired by a popular board game and I suppose that this for those who follow it may like it, however it will not be necessary for a complete understanding of the game.

Yes now, Cahal will be our protagonist in a land inhabited by three very different forces: the Wyld, the Weaver and lastly, the Wyrm.

Due to technological advances and the exploitation of resources, the mega corporation Endron belonging to the Wyrm is devastating the world with extermination and experimentation with humans.

Cahal and his friends are the so-called soldiers of Gaia and we will be in charge of stopping this mega corporation.


We have to say that despite having lights and shadows, especially in the graphic section, the running game is quite good. The combination of action, RPG, exploration and stealth are mixed with great success, especially the last two.

Werewolf: The Apocalypse – Earthblood Unleash your rage!

I want to reinforce this point since despite having moments of stealth or exploration well executed, sabotage of computers, doors or cameras that give us very good moments in the game as well as combining Cahal with our transformation into a four-legged wolf to sneak through ventilation tunnels and access impossible places in combat and unleash all our rage is the top of the game.

Without a doubt as I say the fighting is the most attractive and special mention to the melee which is where Werewolf: The Apocalypse – Earthblood really shines. Cahal will have several strong and weak attacks and with them make combinations to increase a “fury” bar and a “frenzy” bar. that with them full it will be when the world cup is armed.

With these combinations we will fill the bar with fury as I say to get to the point of transforming ourselves into a real werewolf without mercy.

At this time we can literally dismember everything that crosses our path, destroy the stage, throw the enemies into the air, make incredible jumps and move faster.

Outside of these combats we will have the classics “go here”, “pick this up”, “deactivate this other” that can make us fall into the routine but luckily we will have enough combats throughout the levels that will give us life.

Although it is true that it happens rarely, something that we liked a lot is the possibility of infiltrating you through dialogue. We will also find these dialogues in conversations with our friends, these decisions will not influence the story but they break a bit with the usual game mechanics and they suit him quite well.

We will have a stealth mode that will give us a view of the enemies and accessible objects so that we can plan our play. We will also have the possibility of eliminating our enemies with stealth but the grace is lost when in the end you do what you do, everything ends in final combats giving the feeling that the scenario changes but the resolution is always the same.

Difficulty and Duration

Werewolf: The Apocalypse – Earthblood We can complete it in approximately 10 or 12 hours at 100% if you are an achievement hunter. This may seem like a lot the truth, but when you see the development of the levels you realize that everything could have been much more extensive. The same thing happens with the secondary missions, they are almost non-existent and very short.

Technical Section

I already said at the beginning of the analysis that on a technical level, especially in combat, the game fulfills perfectly. Everything he does he does well but unfortunately the artistic section of both characters and settings are not up to the current or even the past generation.

Honestly, everything points to having very good ideas but I don’t know if due to budget or what is the reason it ended up being cut. We have very fair textures and some robotic characters in their movements, something that greatly detracts from the type of game that it is and that we would have liked to see the result with a larger budget or with better technologies or development time.

The cinematics are also very fair and can even make you drop a hint of laughter when you see the movements, obviously there is no trace of HDR, 4K or ray tracing despite appearing as optimized for Xbox Series X which is where we carried out this analysis.

In the sound section it is to be recognized that it behaves perfectly since we will have Dolby Atmos which is honestly a delight to play with helmets.

Final conclusion

In general terms Werewolf: The Apocalypse – Earthblood It convinces us despite the fact that the graphic section leaves much to be desired. The truth is that this as you play goes to the background and you only focus on enjoying it, which by the way, is a game that hooks you.

The combats are without a doubt what has been best worked on in this title and what we have enjoyed the most. The great variety of attacks and especially the option to transform ourselves into a werewolf are undoubtedly the greatest attraction of the game.

In short, it could have been a lot better than it is, yeah. But despite all that, it is a game that engages because of the proposal that is good and the execution of the main functions more than fulfills them.

Werewolf: The Apocalypse – Earthblood
Developed by: Cyanide

Distributed by: Nacon

Approximate download size: GB

Description: You are Cahal, a powerful Garou who decided to go into exile after losing control of his own destructive rage. It can transform into a wolf and Crinos, an immense ferocious beast. Master your three forms and their corresponding powers to punish those who defile Gaia.

Platforms: Xbox One

PRICE: from € 49.99 | RELEASE DATE: 02/04/2021

In favor

Becoming a beast is great The stealth proposal is very cool You can play for many hours until you fall into the routine


Graphically leaves a lot to be desired Somewhat clumsy enemies

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Tags: we have to say we have to say the possibility when you see could have been without a doubt is a game the apocalypse something especially despite having this analysis we we attacks the enemies the game

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The Post’s Ryan Dunleavy lists his top 10 tight ends in this year’s NFL draft, based on evaluations and conversations with people around the league:

  • Kyle Pitts, Florida, 6-6, 245: Maybe the best tight end prospect of all time. Serviceable as a blocker, but at his best streaking down the seam and making contested catches. True matchup nightmare who could be a team’s top pass-catcher as a rookie.
  • Pat Freiermuth, Penn State, 6-5, 251: Big drop-off from Pitts, but still an every-down in-line or slot tight end. Former basketball player can box out defenders and sky for the tough catch.
  • Hunter Long, Boston College, 6-5, 254: Showed a knack for moving the sticks because he knows how to find space underneath for a scrambling quarterback. Functional blocker, but not much of a second-level receiving threat.
  • Brevin Jordan, Miami, 6-3, 247: Former top recruit endured an injury-plagued career as a three-year starter. Just starting to learn the intricacies of route-running, but a tempting amount of raw athleticism.
  • Tommy Tremble, Notre Dame, 6-3, 241: Best blocking tight end of the top five, as a result of playing in the shadow of Cole Kmet and future NFL tight end Michael Mayer. Play-action pass weapon who initiates contact.
  • Tre’ McKitty, Georgia, 6-4, 246: Underutilized as a pass-catcher at both Florida State and Georgia, but showed an ability to beat linebackers and run through tackles. Knee injury kept him out of Georgia’s Pro Day.
  • Kenny Yeboah, Ole Miss, 6-4, 247: Converted from wide receiver at Temple, but really blossomed after a transfer, with 19.4 yards per reception. Struggles to block power rushes.
  • Tony Poljan, Virginia, 6-7, 265: Split time between quarterback and tight end for two years at Central Michigan before settling in and transferring. Emerging red-zone threat after six-touchdown season.
  • Jacob Harris, UCF, 6-5, 219: Late-bloomer who discovered football in 2014, but didn’t catch a pass until 2019. Already 24 years old, so development needs to happen quickly. Maintains his soccer athleticism as a long-strider.
  • John Bates, Boise State, 6-6, 256: Just two career touchdowns despite ideal size to be a red-zone target, but will block edge rushers. More than 500 career special teams snaps is a roster bonus.
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    Hunter Long, Boston College: Ran an unofficial 4.63 in the 40-yard dash to open eyes. Played in pro-style offense under veteran NFL coaches Jeff Hafley and Frank Cignetti.

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    Pro Wells, TCU: Enticing athleticism, but kind of a one-trick pony as a red-zone threat. Academic concerns forced him to go to prep school and community college before TCU.

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    Zach Davidson, Central Missouri: Standout three-year punter who came from nowhere in 2019 with 40 catches for 894 yards and 15 touchdowns. Raw route-runner. Raw blocker. Raw, raw, raw.

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